Course Title: Create user interfaces
Part B: Course Detail
Teaching Period: Term2 2016
Course Code: VART6061C
Course Title: Create user interfaces
School: 650T Vocational Business Education
Campus: City Campus
Program: C6140 - Advanced Diploma of Business (Public Relations)
Course Contact: Julia Makin
Course Contact Phone: +61 3 9925 5175
Course Contact Email: Julia.makin@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Federico Viola
federico.viola@rmit.edu.au
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
A person who applies the skills and knowledge outlined in this unit works to technical and creative specifications provided by a user interface designer or other designers.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFDIG403A Create user interfaces |
Element: |
1. Clarify project requirements |
Performance Criteria: |
1. Use design specifications in consultation with relevant personnel to clarify the target user, audience and purpose of interactive media products |
Element: |
2. Generate ideas |
Performance Criteria: |
4. Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas |
Element: |
3.Plan approach |
Performance Criteria: |
10. Select final design, incorporating feedback from relevant personnel as required |
Element: |
4. Produce user interfaces |
Performance Criteria: |
14. Use graphics software to develop structure for user interfaces based on final design concepts |
Element: |
5. Evaluate user interfaces |
Performance Criteria: |
21. Review user interfaces to assess effectiveness of creative solutions, appropriateness to the user and audience, and technical feasibility |
Learning Outcomes
Details of Learning Activities
Students will undertake creation of user interfaces that:
- visually communicate to target user and audience
- meet required standards and technical parameters of the specified platform
- visually communicate to target user and audience
Teaching Schedule
This course is co-delivered and co-assessed with VART6060 Design User Interfaces.
Week |
Week Commencing |
Topics |
Assessment |
1 |
4/7 |
What are User Interfaces? |
|
2 |
11/7 |
Introducing User Experience |
|
3 |
18/7 |
Evaluate User Interfaces |
|
4 |
25/7 |
Big Data |
|
5 |
1/8 |
Typography and Design Re-cap |
Assessment 1 submission due: |
6 |
8/8 |
In class presentations |
Assessment 1 Presentation In class |
7 |
15/8 |
Brainstorming |
|
8 |
22/8 |
Graphics - Branding your App |
- |
BREAK |
29/8 - 2/9 |
Mid-Semester Break |
|
9 |
5/9 |
Use Software to Develop Prototypes Part 1 |
|
10 |
12/9 |
Use Software to Develop Prototypes Part 2 |
|
11 |
19/9 |
Applying the Software |
|
12 |
26/9 |
User Testing |
Assessment 2 submission due: |
13 |
3/10 |
In Class Presentations |
Assessment 2: In Class Presentations |
14 |
10/10 |
Preparation for Test |
|
15 |
17/10 |
Assessment 3 - In Class Test |
Assessment 3 - Due In Class |
16 |
24/10 |
Resubmissions only |
|
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment may incorporate a variety of methods including technical requirements documentation, homework, assignments, group and/or individual projects, in class exercises, written and practical assessments, problem solving exercises, presentations, direct observation of actual and simulated work practice, presentation of a portfolio of evidence which may comprise documents, and/or photographs and/or video and audio files, review of products produced through work-based or course activities.
Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met. Students will be provided with feedback throughout the course to check their progress.
Assessment Tasks
Students are required to complete 3 tasks. All tasks must be completed successfully to be deemed competent in this unit.
Assessment 1 – Presentation: Examination/User Report
Group, due: Submission on Blackboard – week 5, Sunday, 11pm, Presentation – week 6, in class
Working in pairs, students will examine and test a real user Interface of an app. Students are then to produce a detailed analysis report to be uploaded to Blackboard and delivered in class. This presentation will cover all aspects of the user experience, that include the words that users have to interact with, the visual representations the user interacts with on the interface including, typography, diagrams, icons, and other graphics. The space with which the user or users interact, the content that changes over time such as sound, video, or animation, and the behaviour defines the user’s actions/ reaction to the interface and how they respond to it.
Assessment 2 – User Interface Design
Group, due: Submission on Blackboard – week 12, Sunday, 11pm, Presentation –Week 13, in class
Working in pairs, the second assessment will focus on the design and creation of a professional prototype of a User Interface. This project will involve a range of research and technical tasks to be completed using various software tools you will be introduced to and trained in in class. Students will develop a concept for a commercially viable app and design the user interfaces for the various stages. The aim of the user interface is to make the user’s interaction as simple, efficient, enjoyable and perhaps even fun as possible. The final prototypes will be presented in class.
Assessment 3 – Online Test
Individual (Due in class Week 15)
Individually students will complete an online test in class. You will need to show a solid understanding of key material covered over the semester including User Experience (UX), digital platforms, and prototyping software.
Additional notes to students:
If a student receives an NYC for any assessment, or part of an assessment, they will not be deemed competent for the course and therefore will receive an overall grade of NYC.
*More detailed assessment sheets for each assessment task will be disseminated throughout course delivery.
Assessment Matrix
Critical aspects of assessment
Evidence of the following is essential:
- creation of user interfaces that:
o visually communicate to target user and audience
o meet required standards and technical parameters of the specified platform
- visually communicate to target user and audience
This will involve showing the following skills and knowledge:
Required knowledgeIndustry knowledge, including: o roles and responsibilities of project team members, e.g. designers, content creators, information architects, programmers and coders o sound understanding of the relationship between technical and creative aspects and requirements of interactive media projects o issues and challenges that arise in creating user interfaces o standards as they apply to user interfaces, including W3C Accessibility, interoperability, usability and readability
|
Assessment
Task 2 and 3
|
|
Tasks 1, 2 and 3 |
|
Tasks 1, 2 and 3 |
|
Tasks 1, 2 and 3 |
Required skillscommunication, teamwork and literacy skills sufficient to:
|
Assessment
Tasks 1, 2 and 3 |
o generate feasible ideas for user interface designs that meet specifications o apply visual design and communication principles to produce user interface designs
|
Task 2 |
o proficiently use graphics software to produce user interface designs o create user interface designs to meet standards and platform parameters
|
Task 2 |
o prioritise work tasks
|
Tasks 1, 2 and 3 |
|
Task 2 and 3
|
Elements/performance criteria |
Assessment |
|
Task 1, 2 and 3 |
|
Task 1, 2 and 3 |
|
Task 1, 2 and 3 |
|
Task 2 and 3 |
|
Task 2 and 3 |
Course Overview: Access Course Overview