Course Title: Engage in the business of creative practice
Part B: Course Detail
Teaching Period: Term1 2019
Course Code: BUSM8790C
Course Title: Engage in the business of creative practice
School: 345T Media and Communication
Campus: City Campus
Program: C6150 - Advanced Diploma of Music Industry (Sound Production)
Course Contact: Program Administration
Course Contact Phone: +61 3 9925 4815
Course Contact Email: mcvet@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 70
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit describes the skills and knowledge required to approach the business aspects of working as a creative practitioner in a professional manner.
It applies to individuals who, depending on the creative practice, operate as sole practitioners, in artist cooperatives, or as freelance or contract workers. Regardless of the business model, all practitioners earning income from their practice engage with the professional business requirements for a sustainable creative practice. Independent creative practitioners sometimes work as employees in small and large organisations.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUAPPR603 Engage in the business of creative practice |
Element: |
1. Develop and apply professional work practices |
Performance Criteria: |
1.1 Develop a professional work ethic to support creative practice 1.2 Collaborate and communicate with other professionals about the business aspects of creative practice 1.3 Determine the skills and knowledge needed to operate as a successful creative practitioner 1.4 Evaluate own current skills and knowledge and the need for related professional development 1.5 Assess potential for using specialist expertise to complement own skills and knowledge |
Element: |
2. Evaluate different business practices |
Performance Criteria: |
2.1 Investigate different ways that creative practitioners do business 2.2 Investigate range of business practices, systems and procedures that need to be considered as part of professional creative practice 2.3 Assess relevance and implications of particular business structures 2.4 Identify physical resources required by own creative practice and how they might be accessed 2.5 Develop an overall approach to the business aspects of own practice based on evaluation of relevant information 2.6 Evaluate all aspects of own practice on an ongoing basis, as a key component of business and personal growth |
Element: |
3. Address financial aspects of creative practice |
Performance Criteria: |
3.1 Investigate financial considerations for creative practice 3.2 Research and assess different ways of commercialising work and ideas 3.3 Evaluate different ways of costing and selling creative work 3.4 Assess broader financial management requirements and their application to own practice 3.5 Develop and apply individual approaches to financial management of practice |
Element: |
4. Analyse the rights and obligations of creative practitioners |
Performance Criteria: |
4.1 Evaluate legal and moral rights and obligations of professional creative practice 4.2 Practise work and business in ways that meet legal and moral obligations 4.3 Pursue own rights as a creative practitioner consistent with own professional and ethical standards 4.4 Establish and maintain sound approaches to safety and sustainability in professional practice |
Element: |
5. Evaluate professional opportunities |
Performance Criteria: |
5.1 Evaluate work opportunities within and beyond the creative sectors 5.2 Identify and pursue potential work opportunities beyond established patterns of work 5.3 Identify and access sources of professional advice 5.4 Evaluate local and global opportunities for own practice 5.5 Identify and evaluate opportunities offered by current and emerging trends in the consumption of culture and creative products 5.6 Analyse the experiences of others as a way of discovering different opportunities |
Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
Learning and assessment will include working on event production and practical projects.This will be organised by program staff, and allow you to interact with industry professionals.
On campus sessions will include guest lectures from practicing industry professionals.
Teaching Schedule
SEMESTER 1
WEEK |
CLASS |
ASSESSMENT |
WEEK1 |
Introduction to course Assessment information |
Assessment 1 Assessment 2 Assessment 3 Assessment 4 |
WEEK 2 |
Assessment 1: Glimpses in Time project Collaborative first class (with Screen & Media and Interactive Digital Media students. Students meet to form working groups and do a tour of the Virtual Studio where the project will be filmed. Assessment 2 : Legal Aspects of Creative Industries Guest lecture: Music lawyer Andrew Watt. The lecture will discuss information needed to complete Assessment 2 |
Assessment 1 Assessment 2 Guest lecture |
WEEK 3 |
Assessment 2 : Legal Aspects of Creative Industries Guest lecturer: Music lawyer Andrew Watt. The lecture will discuss information needed to complete Assessment 2 |
Assessment 2
|
WEEK 4 |
Assessment 1: Glimpses in Time project Collaborative session Meet with students from the other courses (Screen & Media and Interactive Digital Media ) Prac work time Research sounds for Glimpses in Time project Training on Dante Sound Desk |
Assessment 1 |
WEEK 5 |
Assessment 1: Glimpses in Time project Prac work time Research sounds for Glimpses in Time project Training on Dante Sound Desk |
Assessment 1 |
WEEK 6 |
Assessment 4: Collide project Class 1: Production Management introduction Rosie Westbrook will discuss the roles Music Industry (Sound Production) students will be involved in during the filming of the Collideproject events. - overview of Production Management within the wider entertainment industry. - scenario of a 1-day music festival from set up to pack down. - Production roles for the Collide project. Stage managing, artist liasion, sound recording, FOH and Monitors.Assessment 1: Glimpses in Time - Third class Collaborative session Meet with students from the other courses (Screen & Media and Interactive Digital Media ) Prac work time: Research sounds for Glimpses in Time project Training on Dante Sound Desk |
Assessment 3 and 4 Assessment 1 |
WEEK 7 |
Assessment 4: Collide project Class 2: Guest Lecture with Clare Moore - setting up microphones etc for drums, in preparation for Collide activities. - setting up microphones etc for vibraphoneAssessment 1: Glimpses in Time project Training on Dante Sound Desk |
Assessment 3 and 4 Assessment 1 |
WEEK 8 |
Assessment 4: Collide project Class 3: Production Management 2 - Sound roles within the wider entertainment industry - students to choose their roles for the Collide projectTraining on Dante Sound Desk |
Assessment 3 and 4 Assessment 1 |
WEEK 9 |
Assessment 4: Collide project Sound and the Double Bass Workshop -setting up microphones for the double bass in live and recorded situations. -Extended sound techniques on the double bass.Assessment 1: Glimpses in Time project Training on Dante Sound Desk |
Assessment 4 Assessment 1 |
WEEK 10 |
Assessment 1: Glimpses in Time project Training on Dante Sound Desk |
Assessment 1 |
WEEK 11 |
Assessment 1: Glimpses in Time project Glimpses in Time: Production commences. Filming in the Virtual Studio Training on Dante Sound Desk |
Assessment 1 |
WEEK 12 |
Assessment 1: Glimpses in Time project Filming n the Virtual Studio Training on Dante Sound Desk |
Assessment 1 |
WEEK 13 |
Assessment 1: Glimpses in Time project Filming n the Virtual StudioTraining on Dante Sound Desk |
Assessment 1 |
WEEK 14 |
Assessment 1: Glimpses in Time project Production: Filming in the Virtual Studio Training on Dante Sound Desk |
Assessment 1 |
WEEK 15 |
Assessment 1: Glimpses in Time project Production: Filming in the Virtual Studio |
Assessment 1 |
WEEK 16 |
Assessment 1: Glimpses in Time project Production: Filming in the Virtual Studio |
Assessment 1 |
SEMESTER 2
WEEK |
CLASS |
ASSESSMENT |
WEEK 1 |
Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 3 and 4 |
WEEK 2 |
Assessment 4: Collide project Production Management (Rosie Westbrook) Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 1 |
WEEK 3 |
Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 1 |
WEEK 4 |
Assessment 4: Collide project - 1st week of 3 weeks of production Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 |
WEEK 5 |
Assessment 4: Collide project - 2nd week of 3 weeks of production 3 weeks of TV studio production working with Live and Screen & Media students. Director Rob Wellington Tasks: Live band video clip production 2 bands x 2 video clips Multi-track recording monitors and FOH Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 |
WEEK 6 |
Assessment 4: Collide project - 2nd week of 3 weeks of production 3 weeks of TV studio production working with Live and Screen & Media students. Director Rob Wellington Tasks: Live band video clip production 2 bands x 2 video clips Multi-track recording monitors and FOH Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 2 DUE Assessment 1 |
WEEK 7 |
Assessment 4: Collide project (Post Mix) - with Tim Johnston Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 |
WEEK 8 |
Assessment 4: Collide project (Post Mix) - with Tim Johnston Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 |
WEEK 9 |
Assessment 4: Collide project (Post Mix) - with Tim Johnston Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 |
WEEK 10 |
Assessment 4: Collide project (Post Mix) - with Tim Johnston Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 |
WEEK 11 |
Assessment 4: Collide project (Post Mix) - with Tim Johnston Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 Assessment 1 DUE |
WEEK 13 |
Assessment 4: Collide project (Post Mix) - with Tim Johnston Assessment 1: Glimpses in Time project Sound Design work on films |
Assessment 4 |
WEEK 15 |
Review |
Assessment 4 |
Learning Resources
Prescribed Texts
References
Other Resources
N/A
Overview of Assessment
Assessment will be made through a combination of workplace based practice and practical project completion. In both instances collaboration with key personnel / stakeholders will be fundamental to assessment completion.
Assessment Tasks
ASSESSMENT 1
Glimpses in Time: Virtual Studio Museum Installation
Due: Semester 2, Week 11
ASSESSMENT 2
Legal Aspects of the Creative Industries
Due: Semester 1 Week 5
ASSESSMENT 3
Production Management Questionnaire
Due: Semester 1 Week 11
ASSESSMENT 4
Role Allocation 2: Performance for Collide Project
Due: Semester 2 Week 6
This unit is graded.
To demonstrate competency in this course you will need to complete the following assessment to a satisfactory standard.
You will receive feedback on all assessment and once you have demonstrated competency, you will receive a grade for the graded Assessment Task (refer to MyRMIT for grading rubric).
For further information on the grading system and criteria used, please refer to the course blackboard site.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment
Assessment Matrix
The assessment matrix demonstrates alignment of assessment tasks with the relevant unit of competency. These matrices are available through Program Administration.
Other Information
Performance Evidence
Evidence of the ability to:
- research and evaluate a broad range of complex and varied business information, including business structures, financial considerations, and legal rights and obligations
- develop cohesive approaches and strategies, that are grounded in research and analysis, for developing and managing own practice
- interact with other professionals on management and development issues
- identify professional work opportunities within and beyond the creative sectors, including new and emerging opportunities
- apply relevant legal and moral rights and obligations in own practice.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
Knowledge Evidence
To complete the unit requirements safely and effectively, the individual must:
- summarise the types of behaviour, skills and practice that constitute a professional way of working in the specific area of creative practice
- outline professional development opportunities for the specific area of creative practice
- identify types and sources of external expertise and professional advice for creative practitioners that could be used in professional practice, including different industry organisations
- explain general business structures, practices, systems and procedures that apply to all professional practitioners, as well as typical ways that business is done in the specific area of creative practice
- summarise the physical resources needed for different types of professional practice and different ways they may be set up or accessed
- explain the financial management practices that apply to all professional practitioners, including financial models and structures that apply to the specific area of creative practice
- identify the factors to consider when costing and selling work and methods of selling work, including commissions
- summarise trends in the consumption of culture and creative products and their impact on professional creative practice
- list and describe the legal and moral obligations of creative practitioners, including intellectual property, work health and safety, and sustainability considerations.
Course Overview: Access Course Overview