Course Title: Create 3D digital models

Part B: Course Detail

Teaching Period: Term1 2015

Course Code: COSC6174C

Course Title: Create 3D digital models

School: 360T Education

Campus: City Campus

Program: C4327 - Certificate IV in Tertiary Preparation

Course Contact : Pogram administration

Course Contact Phone: 9925 4015

Course Contact Email:stephen.skok@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Arthur Michalopoulos
Phone: 9925 4111
Email: arthur.michalopoulos@rmit.edu.au
 

Nominal Hours: 75

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

N/A

Course Description

This course describes the skills and knowledge required to Create 3D Digital Models


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM303A Create 3D digital models

Element:

1 Clarify work requirements

Performance Criteria:

1. With reference to production documentation, clarify requirements and purpose for 3D digital models
2. In consultation with relevant personnel, clarify workflow sequences to ensure that production schedule deadlines are met
3. Select software that best suits the type of production and delivery platform for which 3D digital models are being created
4. Gather and analyse reference materials to help with visualisation of 3D models
 

Element:

2 Create 3D digital models

Performance Criteria:

5. Use software features to block out models to determine correct proportions in relation to reference materials
6. Manipulate software features to apply basic lighting and shaders as required
7. Ensure that models' topology allows appropriate deformation, as required
8. Progressively refine and check integrity of models until they meet design requirements
9. Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required
10. Render and output models in required format and submit to relevant personnel by agreed deadlines
11. Make back-up copies of files and complete workplace documentation according to enterprise procedures
 


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competence of the above elements. The outcomes described in this unit relate to the Australian Core Skills Framework (ACSF) They contribute directly to the achievement of ACSF indicators of Speaking and Listening competence at Level 4:
http://www.deewr.gov.au/Skills/Programs/LitandNum/ACSF/Pages
 


Details of Learning Activities

Learning activities will consist of

  • lectures
  • workshops
  • practical exercises
  • discussions
  • screenings
  • independent research


Teaching Schedule

Teaching schedule
NB: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs
 

 

Week Class content                                                                                                     Assessment due Elements CUFANM303A
 week1        Course outline. Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions. Researching on the web. Previous Student examples
Discussion of ‘Steampunk’ and associated traditions
           1,2,3,4
 week 2  3D basics Eg. Overview of 3D process, Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management    1,2,3,4,5
 week 3  Maya basics/modelling tools, such as making simple objects, layers for organizing objects
Assessment task 1 presentations & class discussion
  5
 week 4  Maya basics/modelling tools, such as making simple objects, layers for organizing objects
Assessment task 1 presentations & class discussion
Assessment task 1 Steampunk project - Design (un-graded)                 1, 2, 5,6,7,8,11
 week 5  Maya basics/modelling tools, Such as making simple objects, Nodes & Attributes, The edit polygons menu    4,5,6,7,8,10
 week 6  Maya basics/modelling tools, such as making simple objects, Nodes & Attributes, The edit polygons menu    4,5,6,7,8,10
 week 7  Maya basics/modelling tools Eg. Polygon menu, The edit polygons menu , object display, Polygon menu, The edit polygons menu.    4,5,6,7,8,10
 week 8  Maya basics/modelling tools Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting    4,5,6,7,8
 week 9  Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review Assessment task 2 Steampunk project - Develop (un-graded)  4,5,6,7,8, 9,10, 11
 week 10  Introduction to NURBS Modeling techniques including modelling with curves to create patches    3, 4,5,6,7,8
 week 11  Conversion of NURBS models to polygons for further manipulation    4,5,6,7,8,10
 week 12

 Design/research for colour & textures

Continuation of overall production for the ‘Steampunk Project’

   4,5,6,7,8
 week 13 Additional techniques:  Introduction to key-framing and the use of simple deformations to create simple animation    4,5,6,7,8,10
 week 14  Continuation with Project work/class review    4,5,6,7,8,10
week 15  Continuation with Project work/class review in preparation of Final build of the Steampunk Project submission in week 16    1,2,4,5,6,7,8,10
week 16 Project work finalization including rendering & output
Review & class discussion of the final build of the ‘Steampunk Project’ submission
Assessment task 3 Steampunk project - Final build (Graded)  1,2,9,10,11


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

The delivery of the teaching schedule will be contextualized in a semester project that will consist of researching and creating 3D elements that will form an object in the characteristics and style of the ‘steampunk’ movement. This object needs to be contextualized as part of a stage set (theatrical environment) showing appropriate mood and atmosphere


Assessment Tasks

The delivery of the teaching schedule will be contextualized in a semester project that will consist of researching and creating 3D elements that will form an object in the characteristics and style of the ‘steampunk’ movement. This object needs to be contextualized as part of a stage set (theatrical environment) showing appropriate mood and atmosphere.

Assessment tasks in this course are either Ungraded or graded

To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessments from your teacher and peers (students)

NB: This project will known as the ‘Steampunk Project’, with associated assessments indicated below

 

You will need to complete ALL assessments to be deemed competent in this course

Assessment task 1 Steampunk project - Design (un-graded)
(Refer to assignment brief for details)

Assessment task 2 Steampunk project - Develop (un-graded)
(Refer to assignment brief for details)

Assessment task 3 Steampunk project - Final build (Graded)
(Refer to assessment briefs for details)

 

Grades which apply to courses delivered in accordance with competency-based assessment (un- graded)
CA Competency achieved
NYC Not yet competent
DNS Did Not Submit for Assessment

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency achieved Graded
DNS Did Not Submit for Assessment

NYC Not yet competent


Assessment Matrix

Other Information

Attendance
It is strongly advised that you attend all sessions in order to engage in the required leaning activities, ensuring the maximum opportunity to gain competency.

Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.

Student program policy www.rmit.edu.au/policies/academicprogress
 

You will be asked to attend mid-semester and end of semester interviews with relevant teachers and Program Co-ordinator. The interviews are an important part of giving you feedback and supporting you through your program by monitoring your academic progress
 

Special consideration policy (Late submissions)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.

www.rmit.edu.au/students/assessment/extension

Special consideration is an assessment adjustment for unexpected circumstances that are outside your control, which:
• have a significant adverse impact on your performance in assessment or
• prevent you from attempting or submitting the assessment. Special Consideration www.rmit.edu.au/students/specialconsideration

Academic Integrity and Plagiarism
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the Academic Integrity and Plagiarism policy
www.rmit.edu.au/students/academic-integrity

 

Course Overview: Access Course Overview