Course Title: Draw 3-D designs

Part B: Course Detail

Teaching Period: Term1 2023

Course Code: VART6447C

Course Title: Draw 3-D designs

School: 515T Creative Industries

Campus: Brunswick Campus

Program: C4389 - Certificate IV in Custom-Made Footwear

Course Contact: Paul Castro

Course Contact Phone: +61 3 99259234

Course Contact Email: paul.castro@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Natalie Prygodicz   natalie.prygodicz@rmit.edu.au  

Nominal Hours: 60

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this unit you will learn skills and knowledge required to identify influences on contemporary fashion designs and construction techniques, draw 3-D designs and operate computing technology in a TCF workplace . The course applies to the analysis of the most important economic, social, political and technological factors that have had an impact on fashion development and demand. It also applies to the illustration or drawing of designs from the designer or rough sketch. The 3-D drawings feature all perspectives of the product and are used as a communication tool for construction or promotional purposes. The drawing may be done manually and by computer.

This course addresses the following units:  

MSTFD4014 - Identify influences on contemporary fashion designs & construction techniques

MSTGN3006 - Draw 3-D designs 

MSTGN2014 - Operate in Computer Technology 

All these units are clustered for delivery but may assessed separately.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

MSTGN3006 Draw 3-D designs

Element:

1 Determine job requirements

Performance Criteria:

 
1.1 Follow standard operating procedures (SOPs)

1.2 Comply with work health and safety (WHS) requirements at all times

1.3 Use appropriate personal protective equipment (PPE) in accordance with SOPs

1.4 Identify job requirements from specifications, drawings, job sheets or work instructions

Element:

2 Prepare for drawing

Performance Criteria:

2.1 Select and prepare drawing tools and equipment

2.2 Set up workbench and seating according to WHS practices

2.3 Interpret designer or rough sketch based on workplace procedures and input from client, designer, producer or a record of an existing product

2.4 Identify features, specifications and quality criteria for drawing

Element:

3 Apply 3-D drawing techniques

Performance Criteria:

3.1 Accurately draw design of product using templates, where required, and showing relevant wearing or placement angles

3.2 Draw front, back and profile views of the product

3.3 Confirm drawing with customer or designer and make necessary adjustments to meet requirements

Element:

4 Finalise 3-D designs

Performance Criteria:

4.1 Render finalised drawing according to requirements by hand or computer

4.2 Select presentation materials, tools and equipment

4.3 Apply visual presentation techniques to final illustration

4.4 Present final illustration of 3-D design to client

4.5 File and store documentation


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. 


Details of Learning Activities

The activities in this course have been designed to give you the opportunity to put into practice all the theory learned in class. These activities include:

  • class exercises to review class presentations/ theory
  • practical demonstrations
  • design activities or projects
  • individual and group activities
  • ‘workshopping’ of student projects including peer/assessor feedback


Teaching Schedule

 

WEEK

STARTING

TOPIC

ACTIVITIES

01

06 Feb

 

Introduction & Welcome

 

 

Introduction to the course and assessments overview

  • General setup – RMIT systems
  • Library introduction to research – image databases WGSN
  • Ergonomics/ Equipment and SOP's
  • Introduction to Microsoft 365

 

02

13 Feb

Design Theory

 

 

AT1 – Explained

 

Part A: Knowledge

  • Purpose and Function
  • Consumer Profiling
  • Design Influences

 

Adobe Indesign Introduction

  • Harvard Referencing
  • Report Writing Techniques
  • Layout for Report

 

12th-13th Made in Australia Show – Royal Exhibition Building

 

03

 20 Feb

20th Century Trends

 

 

AT1 – Continued.

 

Part B: Report

  • 20th Century Trends and Events
  • 20th Century Influential Designers
  • Historical Perspectives

 

04

27 Feb

Footwear Design Report

 

 

AT1 – Continued.

 

Part B: Report

  • Navigating WGSN
  • Footwear Construction

 

05

6 Mar

Industry Week

 

Industry Visit:

  • Melbourne Fashion Week
  • Brendan Dwyer (Nicholas Building)
  • Preston Zly
  • Post Sole
  • Chase Shiel

 

06

13 Mar

AT1 Finalise

 

Finalise and Submit AT1 – Design Influences Report

 

07

20 Mar

Footwear Research and Development

 

Introduce Assessment 2 – Footwear Research and Development

 

AT2 - Explained

  • Part A – Knowledge
  • Prepare for Drawing (Drawing Templates, Equipment and Mediums)
  • Part B – Section 1: Consumer Profile

 

08

27 Mar

Develop Design

 

AT2 – Continued

 

  • Part B – Section 2: Trend Report
  • Part B – Section 3: Footwear Design and Drawing
  • Use Design tools to develop design concepts
  • Introduction to Technical Drawings
  • Introduction to Profile Views
  • Footwear Terminology
  • Annotate sketches to present for client for Initial meeting.

 

09

03 Apr

AT2 Finalise

 

AT2 – Continued

 

  • Part B – Section 4:  Evaluation.
  • Explore Design Concepts w/ Client
  • Part B – Section 5: Finalise and Present

 

 

MID SEMESTER BREAK: 10th-16th April

 

10

17 Apr

 

AT2 Presentations

 

AT3 OVERVIEW

 

 

Finalise and Submit AT2 – Footwear Research and Development

 

  • Introduction to AT3
  • Part A: Knowledge
  • TCF Software Programs

 

11

24 Apr

 

Footwear Tech Pack

 

Adobe Illustrator

  • Introduction

12

01 May

 

Footwear Tech Pack

 

Adobe Illustrator

  • Technical Drawing

13

08 May

 

Footwear Tech Pack

 

Adobe Illustrator

  • Stitching, Trims and render

14

15 May

 

Footwear Tech Pack

 

Microsoft Excel

  • Introduction

15

22 May

 

Footwear Tech Pack

 

Microsoft Excel

  • Spec and Costing Sheet

16

29 May

 

Footwear Tech Pack

 

Finalise and Submit AT3 – Footwear Tech Pack

17

05 Jun

Feedback Week

 

NO CLASSES

Feedback and Resubmission Weeks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

While all course content will be delivered, the order and mode of delivery may change depending on the availability of specialist facilities and equipment.  Please check Canvas regularly as any updates will be communicated by your teacher. 


Learning Resources

Prescribed Texts


References


Other Resources

The University Library has extensive resources. The Library has produced a number of subject guides that includes quality online and print resources for your studies. The Library provides guides and subject specialist help via your Liaison Librarians.


Overview of Assessment

Assessment is ongoing throughout the course and will include a range of practical and theory components. Full assessment briefs will be provided and can be found on Canvas.

This is a Vocational Education and Training qualification and is assessed for Competency. To be assessed as Competent means you have consistently demonstrated the required knowledge and skills at a standard required in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

Results that apply to courses that are delivered and assessed in accordance with competency-based assessment are:

CA: Competency Achieved
NYC: Not Yet Competent
DNS: Did not Submit Assessment

 


Assessment Tasks

AT

TASK

TYPE

DUE

1

Design Influences Report

Project Report

Week 6

2

Footwear Research and Development

Report Portfolio

Week 10

3

Footwear Technical Package

Project

Week 16


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant unit of competency. These matrices are available through Program Administration (or Course Coordinator).

Other Information

Attendance:

Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises

It is strongly advised that you attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

 

Information about your studies:

You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc.

 https://www.rmit.edu.au/students

 

Assessment:

Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time):

https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

 

Academic Integrity and Plagiarism:

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/academic-integrity

 

Credit Transfer and Recognition of Prior Learning:

Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).

Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.

Course Overview: Access Course Overview