Course Title: Design digital applications

Part B: Course Detail

Teaching Period: Term1 2022

Course Code: ISYS5695C

Course Title: Design digital applications

Important Information:

Please note that this course may have compulsory in-person attendance requirements for some teaching activities. 

To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption. 

Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209

Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus 


Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance. 

School: 515T Creative Industries

Campus: City Campus

Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)

Course Contact: Jesse Roberts

Course Contact Phone: +61 3 9925 4107

Course Contact Email: jesse.roberts2@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Suzanne Thomson
suzanne.thomson@rmit.edu.au
+61 3 9925 4815

Teacher: Jeanie Hague-Smith
jeanie.hague-smith@rmit.edu.au
+61 3 9925 4815


Program Coordinator: Nat Bates
nat.bates@rmit.edu.au
9925 3326

Nominal Hours: 60

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will develop the skills and knowledge required to determine project requirements, and research and draft designs for digital applications, which may consist of one or multiple technologies integrated in various combinations.



National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG512 Design digital applications

Element:

1. Determine project requirements

Performance Criteria:

1.1 Analyse project brief and identify project requirements in discussion with required personnel

1.2 Determine target audience characteristics and their influence on design

1.3 Identify content and application functions and how these are accessed, searched and delivered

Element:

2. Research and select digital applications

Performance Criteria:

2.1 Research different digital applications and analyse how these meet project requirements

2.2 Identify issues relating to delivery platform and technical and industry standards, and determine how these may affect digital application options

2.3 Confirm different digital application options identified in consultation with required personnel

2.4 Select applications that meet project requirements

Element:

3. Draft design specifications

Performance Criteria:

3.1 Outline interrelationship of different components and screens and design architecture of digital application

3.2 Identify content and data displays, and specify how these will be logically structured and integrated into digital application

3.3 Specify production requirements, including applicable testing strategies

3.4 Produce draft design specifications and instructions for development teams according to project brief requirements

Element:

4. Review and confirm design specifications

Performance Criteria:

4.1 Review designs against project requirements

4.2 Present draft design specifications using industry standard techniques and discuss with required personnel

4.3 Adjust designs as necessary after discussions with required personnel

4.4 Clarify ownership of intellectual property according to project and organisational requirements

4.5 Confirm acceptance of design specifications with required personnel


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. 


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all material in this schedule, the weekly order is subject to change depending on class needs & resources


WeekDateTopicAssessment / Learning activities
Week 1 [DD/MM/YYY ]

Interaction design skills/ Bootcamp 

Students will learn the basics of using industry standard software to create interaction designs. This project will be based on a pre-existing quiz app design – emulating the requirements of AT1. 

Topics: 

  • Getting started - setting up the grid
  • basic tools
  • Setting up buttons - stroke and corner radius
  • Grouping and repeat grid
  • Assets and Typography

Week 2

Interaction design skills/ Bootcamp continued

Topics

  • Reusing assets
  • Components
  • Font awesome and icons 
  • Prototyping
  • Sharing and exporting
Submission: Learning Activity 1 
Week 3

AT1 Part A - Project Requirement and Research

In this module students will ensure they understand the project requirements  to ensure they design an app with the right features and functions for the right target audience. They will use research and case studies to evaluate similar app designs and platform considerations

Topics

  • Synopsis statements
  • Design process
  • Reverse brief
  • Platform and IP requirements
  • Target audience definitions

Week 4

AT1 Part A - Project Requirement and Research continued

Topics

  • Persona development
  • Case Study
  • Analysis
  • Content, function and feature listings
Submission: AT1 Part A
Week 5

AT1 Part B - The design process

In this module students will learn design standards patterns, how to design application flow, how to ideate a layout,  learn about design patterns and platform standards of these, create a UI style guide and study user testing strategies & formulate a testing plan. 

Topics

  • UI Pattern design
  • Application flow
  • UI Design Ideation

Week 6

AT1 Part B - The design process Continued

Topics

  • Wireframe development
  • Style guides
  • User testing
Submission: AT1 Part B
Week 7

AT1  Part C - Prototype development, testing and documentation

In this module students will complete the app design ready for user testing then test the app prototype on a user. Student will review app design after testing and make changes for their final submission.

Topics

  • Prototype development

Week 8

AT1 Part C - continued

continued

Topics

  • Conducting user testing
  • Development of UX portfolio Case Study

Week 9

AT1 Part C - continued

continued

Topics

  • Conducting user testing
  • Development of UX portfolio Case Study
Submission: AT1 Part C
Week 10

AT2 Part A - Project Requirement and Research

In this module students will ensure they understand the project requirements  to ensure they design an app with the right features and functions for the right target audience. They will use research and case studies to evaluate similar app designs and platform considerations.

  • Synopsis statements
  • Identifying content and features
  • Target audience definitions
  • Platform analysis & review

Week 11

AT2 Part A - continued 

  • Research - case study - 5 planes UX
  • Identifying content and features workshop
Submission: AT2 Part A
Week 12

AT2 Part B - The design process

In this module students will research and use appropriate design patterns, ideate the UI layout, create an application flow, create a UI style guide and study user testing strategies & formulate a testing plan. 

Topics

  • UI Pattern design
  • UI sketches
  • UI Design Ideation

Week 13

AT2 Part B - continued 

Topics

  • UI Draft design
  • Application flow
  • UI Design Ideation
  • UI  style guides
  • Testing strategy for app
Submission: AT2 Part B
Week 14

AT2 - Part C - Prototype development, testing and documentation

In this module students will complete the app design ready for user testing then test the app prototype on a user. Student will review app design after testing and make changes for their final submission.

Topics

  • Prototype development
  • UX portfolio case study and project begins

Week 15

AT2 - Part C continued

Topics

  • Prototype development
  • User testing 
  • UX portfolio case study and project continues

Week 16

AT2 - Part C continued

Topics

  • UX portfolio case study and project solution presentation
Submission: AT2 Part C
Week 17

Catch up and finish projects


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.


You should refer to the assessment brief which is available through Canvas for full assessment criteria

Assignment 01: User centred design

You will work with a client to design specifications for a digital application. You will analyse the project requirements, research similar apps on the same device. Then identify and design a digital interaction for a target audience. In doing so, you will learn how to plan and create design documents, and test and build a high-fidelity app prototype for the digital application.

Due week 9

Assignment 02: Application design

You will work with a client to design specifications for a digital application. You will analyse the project requirements, research similar apps on the same device. Then identify and design a digital interaction for a target audience. In doing so, you will learn how to plan and create design documents, and test and build a high-fidelity app prototype for the digital application.

Due week 16


Assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.


Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview