Course Title: Design digital applications
Part B: Course Detail
Teaching Period: Term2 2024
Course Code: ISYS5695C
Course Title: Design digital applications
School: 515T Creative Industries
Campus: City Campus
Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Jeanie Hague-Smith
jeanie.hague-smith@rmit.edu.au
+61 3 9925 4815
Nominal Hours: 60
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will develop the skills and knowledge required to determine project requirements, and research and draft designs for digital applications, which may consist of one or multiple technologies integrated in various combinations.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG512 Design digital applications |
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Element: |
1. Determine project requirements |
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Performance Criteria: |
1.1 Analyse project brief and identify project requirements in discussion with required personnel 1.2 Determine target audience characteristics and their influence on design 1.3 Identify content and application functions and how these are accessed, searched and delivered |
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Element: |
2. Research and select digital applications |
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Performance Criteria: |
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Element: |
3. Draft design specifications |
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Performance Criteria: |
3.1 Outline interrelationship of different components and screens and design architecture of digital application 3.2 Identify content and data displays, and specify how these will be logically structured and integrated into digital application 3.3 Specify production requirements, including applicable testing strategies 3.4 Produce draft design specifications and instructions for development teams according to project brief requirements |
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Element: |
4. Review and confirm design specifications |
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Performance Criteria: |
4.1 Review designs against project requirements 4.2 Present draft design specifications using industry standard techniques and discuss with required personnel 4.3 Adjust designs as necessary after discussions with required personnel 4.4 Clarify ownership of intellectual property according to project and organisational requirements 4.5 Confirm acceptance of design specifications with required personnel |
Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Week 1 |
Interaction design skills/ Bootcamp Students will learn the basics of using industry standard software to create interaction designs. This project will be based on a pre-existing quiz app design – emulating the requirements of AT1.
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Week 2 |
Interaction design skills/ Bootcamp continued Topics
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Submission: Learning Activity 1 | |
Week 3 |
AT1 Part A - Project Requirement and Research In this module students will ensure they understand the project requirements to ensure they design an app with the right features and functions for the right target audience. They will use research and case studies to evaluate similar app designs and platform considerations Topics
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Week 4 |
AT1 Part A - Project Requirement and Research continued Topics
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Submission: AT1 Part A | |
Week 5 |
AT1 Part B - The design process In this module students will learn design standards patterns, how to design application flow, how to ideate a layout, learn about design patterns and platform standards of these, create a UI style guide and study user testing strategies & formulate a testing plan. Topics
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Week 6 |
AT1 Part B - The design process Continued Topics
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Submission: AT1 Part B | |
Week 7 |
Topics
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Week 8 |
AT1 Part C - Prototype development, testing and documentation In this module students will complete the app design ready for user testing then test the app prototype on a user. Student will review app design after testing and make changes for their final submission. Topics
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Week 9 |
INDUSTRY WEEK
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WEEK 10 | Finish AT1 and start ideas for AT2 | Submission: AT1 Part C | |
Week 11 |
AT2 Part A - Game UX Project Requirement and Research In this module students will ensure they understand the project requirements to ensure they design an app/game with the right features and functions for the right target audience. They will use research and case studies to evaluate similar app/game designs and platform considerations.
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Week 12 |
AT2 Part A continued ...
AT2 Part B - The design process In this module students will research and use appropriate design patterns, ideate the UI layout, create an application flow, create a UI style guide and study user testing strategies & formulate a testing plan. Topics
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Submission: AT2 Part A
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Week 13 |
AT2 Part B - continued Topics
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Submission: AT2 Part B |
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Week 14 |
AT2 - Part C - Prototype development, testing and documentation In this module students will complete the app design ready for user testing then test the app prototype on a user. Student will review app design after testing and make changes for their final submission. Topics
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Week 15 |
AT2 - Part C continued Topics
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Week 16 |
AT2 - Part C continued Topics
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Submission: AT2 Part C | |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria
Assignment 01: User centred design
You will work with a client to design specifications for a digital application. You will analyse the project requirements, research similar apps on the same device. Then identify and design a digital interaction for a target audience. In doing so, you will learn how to plan and create design documents, and test and build a high-fidelity app prototype for the digital application.
Due week 10
Assignment 02: Application design
You will work with a client to design specifications for a digital application. You will analyse the project requirements, research similar apps on the same device. Then identify and design a digital interaction for a target audience. In doing so, you will learn how to plan and create design documents, and test and build a high-fidelity app prototype for the digital application.
Due week 16
Assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview