Course Title: Produce innovative digital images
Part B: Course Detail
Teaching Period: Term2 2019
Course Code: VART6479C
Course Title: Produce innovative digital images
School: 320T Architecture & Urban Design
Campus: City Campus
Program: C5382 - Diploma of Product Design
Course Contact: Robin Blood
Course Contact Phone: +61 3 9925 4683
Course Contact Email: robin.blood@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit describes the skills and knowledge required to experiment with digital imaging techniques and ideas to develop an individual style or voice.
It applies to individuals who produce digital art images for electronic media or physical display in publications, portfolio and galleries.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG405 Produce innovative digital images |
Element: |
1. Experiment with digital imaging techniques and media |
Performance Criteria: |
1.1 Evaluate the potential for new approaches to digital imaging based on capabilities of known techniques 1.2 Adapt or introduce new tools, equipment and materials to achieve different effects 1.3 Experiment and extend the capabilities of digital imaging techniques 1.4 Use tools, equipment, materials and techniques safely and sustainably |
Element: |
2. Develop ideas for digital imaging |
Performance Criteria: |
2.1 Discuss creative and other goals for digital image works 2.2 Research, adapt and use relevant ideas and approaches of other practitioners with consideration of intellectual property rights 2.3 Consider the potential of different digital imaging techniques when developing initial concepts 2.4 Refine and confirm concept based on experimentation, research and collaboration with others |
Element: |
3. Organise digital imaging resources |
Performance Criteria: |
3.1 Assess specific resource requirements for development and presentation of works 3.2 Research and access potential sources of supply for digital imaging resources 3.3 Evaluate cost and other constraints that impact on the development and presentation of works 3.4 Set up or coordinate resources according to safety and other workplace requirements |
Element: |
4. Realise finished digital images |
Performance Criteria: |
4.1 Use safe and sustainable practices throughout the production of work 4.2 Create digital images using techniques and media selected through research and experimentation 4.3 Review and refine ideas and approaches to complete the works 4.4 Finalise images in a format suitable for presentation and archive files according to industry standards 4.5 Document and record the development of the work and the research and ideas that informed it |
Element: |
5. Evaluate digital imaging work |
Performance Criteria: |
5.1 Reflect on own work in terms of conceptual development and technical execution to identify areas for improvement 5.2 Discuss completed work and use feedback to improve future works |
Learning Outcomes
In completing this course, student will be able to develop a range of images that can promote his or her works in the creative field.
Details of Learning Activities
Learning activities will take place in a CAD room using industry standard resources. You will complete exercises and industry relevant projects. You will also be required to undertake independent study to complete assignments outside class time.
In class activities may include:
• Presentations and demonstration
• teacher directed group activities/projects with individual input from students
• class exercises to practice and develop skills
• Analysis/critique of relevant material
• Student presentations with Teacher and Peer feedback and review
• Personal class time to discuss and develop own work for assessment/presentation
Out of class activities may include:
• practical work on projects
• investigation and research
• preparing of work for presentations
• project work
• independent research
• online research
You are expected to manage your learning and undertake an appropriate amount of out-of-class independent study and research.
Teaching Schedule
Teaching Schedule | |||
Week No. | Class | Description | Element(s) |
1 | Intro | Introduction to Rendering and what will be covered | 1,2 |
2 | Use of basic tools | Basic Keyshot process and tools | 1,2,3 |
3 | Labels | Making and using labels | 1,2,4 |
4 | Rendering theory | Rendering theory - how it works what we need to pay attention to | 2,3,4,5 |
5 | Making materials | Using Nodes to make more complex materials | 1,2,3 |
6 | Environments | Adjusting environments to produce lighting affects | 1,2,3,4,5 |
7 | Animation intro |
Looking at what an animation should show and the basics of animating in Keyshot Assessment task 1 - handed out |
1,2,3 |
8 | Modeling for Rendering - Rendering in Fusion |
Modeling details so that they render well A look at rendering in Fusion360 |
1,2,5 |
9 | Assessment 2 handed out | Assessment task 2 - handed out | 1,2,3 |
10 | Working on assessment 1 | Working on Assessment task 1 and additional theory/tutorials | 1,2,3,4 |
Mid Semester break | |||
11 | Controlling animations | Use of cameras, speeds and acceleration in animations | 1,2,4,5 |
12 | Assessment 1 Submission | Assessment 1 Submission | 1,2,5 |
13 | Looking at alternatives | Rendering alternatives | 1,2,3,4,5 |
14 |
Assessment 2 Submission Assessment 1 Re-submission |
Assessment 2 Submission Assessment 1 Re-submission |
1,2,3,5 |
15 | Working on assessment 2 | Assessment 2 - inclass feedback | 1,2,3,4,5 |
16 | Assessment 2 Re-submission | Assessment 2 submission - Re-submissions, in class feedback and consultation |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment is on-going throughout the course. Assessment will incorporate a range of methods to assess performance and the application of knowledge and skills and will include:
EXAMPLES
- Practical tasks, a major project
- direct observation including exploration of and experimentation with techniques
- written and/or oral questioning and discussion to assess knowledge and understanding
- completion of a design journal and/or portfolio including personal reflection and feedback
- direct questioning combined with review of portfolios of evidence
The RMIT student charter summarises your responsibilities as a student as well as those of your teachers. http://mams.rmit.edu.au/kh6a3ly2wi2h1.pdf
Assessment Tasks
Task 1 - Clock render
Task 2 - Recreate photo and animate
Assessment Matrix
Sample Matrix
This criterion is linked to a learning outcomeResearch Research of renderings and process - along with software and assets |
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This criterion is linked to a learning outcome3D model 3D model creation, details and preparation for rendering |
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This criterion is linked to a learning outcomeAssets The sourcing, creation and modification of assets for rendering |
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This criterion is linked to a learning outcomeRendering process Scene setup, material, lighting and post processing |
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Other Information
Teaching schedule may vary according to students and task requirements
Information is correct at time of publishing
Course Overview: Access Course Overview